I’ll point out, again, that we did not receive code for the initial Windows Store release. After freeing up nearly 70GB of space, that is. Have the extra few months helped Quantum Break reboot its chances at a second first impression? Let’s find out. For some reason, we didn’t get code.)įittingly for a game all about time, though, the Remedy-developed shooter/TV show hybrid is getting a second chance through the magic of a Steam release. For starters, it was limited to the commercial limbo that is the Windows Store for another thing, it was apparently broken beyond all recognition with absurdly low framerates, ridiculous input lag, and such a lack of polish it could probably be described as something that looked like it had been anti-polished. Quantum Break did not have the most auspicious of PC launches.
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