![]() Kiwi Talkz) about his experience developing the trilogy and that by the time the Metroid Prime 3: Corruption rolled around, he was becoming burned-out on the Nintendo Wii's specs.įor Matthews, the Wii's underpowered hardware made him feel like he was confined to "staying a bit in a box" while developing the Metroid Prime games and that working for Nintendo made him feel as if he was " a bit behind" the times. Former technical lead engineer on all 3 Metroid Prime games, Jack Matthews, recently spoke with podcaster Reece Reilly (a.k.a.
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