Like Refunct, I'm somewhat at a loss to go any further than that, because there's not a whole lot more to the game. ![]() In that sense, it almost feels like an extended sequence in Disney's Fantasia. The nature of the games are the same too: the player is taking part in a linear story, with only a few environmental puzzles to create temporary roadblocks, and is directed in such a way to be a series of exhilarating highs and serene lows that accompany the music. Both games have heroes that are ambiguously-defined pitch black figures, both have graphics that consists of a series of picturesque landscapes made out of low-polygon models and provided a tremendous sense of color and lighting to help them stand out, and both have an emotional orchestral score from Austin Wintory even. ![]() ![]() There's no getting around how much Giant Squid's Abzucribs from thatgamecompany's Journey, the former game's studio having been established by the latter game's art director.
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